![]() What we have today happens to hold up rather well. Watch on YouTube It's really good! Check out Feral Interactive's Switch port of GRIDGridAutosport, with all performance modes explored. Codemasters says that these features will be released in a free update further on down the line. Sadly, we're missing online and local multiplayer at launch - a bit of a shame given last-gen at least had local split-screen. In an era where so many Switch ports deliver blurry and indistinct visuals, this is a welcome change. While the original console releases topped out at 720p with some performance problems, the docked Switch experience delivers a full 1080p instead, only dropping to 720p to provide a 1:1 pixel match for mobile play. Technically speaking, I think it's good pairing for the GPU power of Nintendo's hybrid, elevating a past success to greater heights, rather than struggling to hit the mark with the reboot. Feature complete and beyond, the Switch game is bolstered by new modes and a fully updated track list. Codemasters' strategy for owners of the Nintendo console is to translate and enhance Grid Autosport, a vintage 2014 PlayStation 3/Xbox 360 release. While there's an overlap in circuits with the Switch release, it's fundamentally an entirely different game. It uses the latest build of Ego engine, every track is sculpted from the ground up and the lighting model is vastly improved. PlayStation 4, Xbox One and PC get a full series reboot, simply called Grid. From HD rumble support to gyro controls to three performance modes and an optional 1.4GB high resolution texture pack, there's the sense that developer Feral Interactive has really pushed the boat out here - and best of all, it gives us the choice of how to play it.įirst up, let's clear up any confusion on what this game is. There are plenty of embellishments beyond prior console versions too. And that's why Codemasters' Grid Autosport is almost by default a recommended release: there's very little like it on Switch and the quality of the game itself is excellent. But it is also graphically one of the most impressive games available on iOS.The Switch game library is large and diverse, expanding at a rapid rate, but there's one genre that has barely been explored - the more simulation-orientated driving experience. ![]() GRID Autosport is playable on any recent model of iPhone or iPad, and is very demanding of the hardware. But like the real thing, it will bite you if you drive carelessly on realistic difficulty settings. The game is also a lot of fun and exciting to play. The game handling model is by far the best available on mobile. I did notice real-life track texture and level imperfections are not mapped, as in all other simulation games. The track geometry was virtually perfect. I tested my real-world track performance on Brands Hatch (custom S1 Lotus Exige R with supercharged Honda and very many other race modifications) against broadly similar cars on the same track, and the game was reasonably accurate in lap times, with only a couple of seconds difference at most (real world being quicker) on realistic difficulty settings. However, gamers wanting a more arcade experience can turn down the difficulty settings for a pretty easy race that is still a lot of fun. ![]() Any racing fan simply has to get this game. ![]() The gameplay is more simulator than arcade, and is by far the best available on iOS. I use a Steelseries Numbus wireless controller, which I consider to be the best for iOS. Although I did feel the steering was overly sensitive and really should have a sensitivity slider in options, as there is for tilt controls. I tested my MFi controller with the game too, and it was my preferred control method. The game uses touch or tilt controls, both of which worked perfectly. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |